Jonathan Musso

Horse Form Lookdev

Horse Skeleton Lookdev

Horse Ecorche Lookdev

Horse Turntable

Horse zBrush Form Snapshot

Horse zBrush Skeleton Snapshot

Horse zBrush Ecorche Snapshot

Wireframe

Level 3 Subdivision

UV Layout

Mirrored Creature UV’s

These UV’s allow for easy projection painting, usage of procedurals and mirroring inside Mari.

Horse Écorché

From Skeleton to Surface Form

— PROJECT NAME

Horse Ecorche


— ROLE

Modelling, Look Development, Lighting


— SOFTWARE

zBrush, Maya, Arnold

This project was developed with the guidance of Tan Bi at CGMA in Gael Kerchenbaum’s masterclass. Lighting and presentation for this project was developed under the guidance of my mentor, Peter Zoppi. 


I chose a horse as my primary subject as plenty of reference was available and matched up to the standard anatomy plates. I also wanted to keep the surface quality simple so I could focus on the anatomy, form, and structure of the animal.


A skeleton was built with muscles on top. However, the muscle system was used more as a guide to instruct form, rather than a fully detailed muscle system.

Bactrian Camel zBrush Form Snapshot

Wireframe

Level 3 Subdivision

UV Layout

Mirrored Creature UV’s

Bactrian Camel & Highland Cow

An Exercise of Form

These creatures were built with the intent to groom inside Houdini. Those projects will be released at a later date. New sculpting techniques were developed. Learned from Gio Nakpil, I adopted his way of using the Dam Standard brush inside zBrush.


The brush size was set to be very large, with a low falloff and intensity. This allows me to sculpt primary and secondary forms with ease. Instead of brushing forms in with Clay Tubes or Clay Buildup.

Highland Cow zBrush Form Snapshot

Wireframe

Level 3 Subdivision

UV Layout

Mirrored Creature UV’s