Jonathan Musso

Female Portraiture

Real-time portrait study

— PROJECT NAME

Female Portraiture


— ROLE

Modelling, Sculpting, Texturing, Grooming, Lighting, Look Development


— DATE

Mudbox, zBrush, Maya, Marmoset, Marvelous Designer, Mari, XGEN

This project was developed under the guidance of my mentor, Peter Zoppi. 


Starting with my base mesh, I then used Houdini to transfer topology from the VFACE mesh to mine. Substance Designer was utilized for texture transferring.


Texturing touchups were done in Mari and a simple shirt was made inside Marvelous Designer. I am using a VFX style groom, as some modern / next-gen games are moving towards this technology.

Portrait Wireframe

Face 8222 polygons / 16, 444 triangles

Eyes 2480 polygons / 4880 triangles


2k, Rectangular Textures Utilized For Facial UV’s

A single 2k by 4k rectangular texture was used for the portrait, granting more resolution for the face.

Mudbox Portraiture Snapshot

Mudbox Sculpture Process One

Mudbox Sculpture Process Two