Jonathan Musso

Expression Portraiture

Real-time expression study

— PROJECT NAME

Expression Portraiture


— ROLE

Modelling, Sculpting, Texturing, Grooming, Lighting, Look Development


— SOFTWARE

Mudbox, zBrush, Maya, Marmoset, Marvelous Designer, Mari, XGEN

This project allowed me to refine my skillset and workflow while furthering my interest in digital portraiture. This project was developed under the guidance of my mentor, Peter Zoppi. 


New techniques were used specifically for tracking topology. This allowed me to manage and maintain forms during motion.


Some improvements to my base mesh were made in regions such as the nose and ears.

Portrait Wireframe

Neutral Expression


Face 8222 polygons / 16, 444 triangles

Eyes 2480 polygons / 4880 triangles


Portrait Wireframe

Expression

2k, Rectangular Textures Utilized For Facial UV’s

A single 2k by 4k rectangular texture was used for the portrait, granting more resolution for the face.

Mudbox Portraiture Snapshot

Mudbox Portraiture Expression Snapshot

Tracking

Neutral

Having simple guides to track major areas of deformation was invaluable during the initial setup.

Tracking

Expression

Mudbox Sculpture Process One

Mudbox Sculpture Process Two

Mudbox Sculpture Process Expression