



— PROJECT NAME
Expression Portraiture
— ROLE
Modelling, Sculpting, Texturing, Grooming, Lighting, Look Development
— SOFTWARE
Mudbox, zBrush, Maya, Marmoset, Marvelous Designer, Mari, XGEN
This project allowed me to refine my skillset and workflow while furthering my interest in digital portraiture. This project was developed under the guidance of my mentor, Peter Zoppi.
New techniques were used specifically for tracking topology. This allowed me to manage and maintain forms during motion.
Some improvements to my base mesh were made in regions such as the nose and ears.
Neutral Expression
Face 8222 polygons / 16, 444 triangles
Eyes 2480 polygons / 4880 triangles
Expression
2k, Rectangular Textures Utilized For Facial UV’s
A single 2k by 4k rectangular texture was used for the portrait, granting more resolution for the face.
Mudbox Portraiture Snapshot
Mudbox Portraiture Expression Snapshot
Neutral
Having simple guides to track major areas of deformation was invaluable during the initial setup.
Expression
Mudbox Sculpture Process One
Mudbox Sculpture Process Two
Mudbox Sculpture Process Expression